I've been using UXPin for about a year and a half, and while I like it, I'm concerned about the lack of updates in the product, especially given some of the gaps I see, like a decent table tool, lack of autosizing items based on text content, etc. It's also concerning that the community here isn't nearly as active as I'd expect for a tool in widespread use.
I like UXPin better than any prototyping tool I've ever used, but I'm beginning to wonder if it's going to be something I want to keep using for the long term because it isn't being updated.
Thank you for asking the great question(s). There are a few different topics that I want to address here so let me allow to followup with a list:
• Figma integration (export from Figma to UXPin for applying advanced prototyping features)
• More AutoLayout (huge improvement coming up here).
• Design tokens.|
Thanks for your response. Merge is completely useless to me, since our product is built with Angular, and even if it worked with Angular, convincing our dev team to allow it to integrate with source code would be a challenge.
As for Figma, it's a terrible tool and I don't understand why anyone would use it. It's difficult to learn and use and the last thing I need is to use multiple tools to create prototypes. That's why I chose UXPin and not Sketch/Invision or any of the other combinations of tools that seem to be so popular with other designers.
The AutoLayout improvement seems like it could be helpful, and possibly design tokens, depending on implementation.
The autolayout is nearly useless toe me without it working in components.
Sorry to be so negative, but it's been a frustrating few weeks trying to build interactive prototypes. I keep looking at other design tools as well, but for some reason, none of the tools out there are actually working on features that are useful to me.
For a proper design tool, you might need to start looking at some alternatives especially Figma as they're catching really fast and on right track. But UXPin's prototyping ability still stays superior..at least for now!
I've used Figma in the past and hated it. I just downloaded it again to try it out, and I still hate it. It's one of the least intuitive applications I've ever used, and that's just for putting a static mockup together. Their interaction design is extremely limited, confusing, and nearly worthless. Their main value proposition seems to be that it's easy to have multiple people working on the same file. Beyond that, working with their components is nearly useless, since you pretty much have to break any instance from the master in order to make changes to it. The best interactive design tool I've ever used is JusInMind, but when I was using it several years ago, it was really fragile and would crash often. Not only that, but the way they did autosave made it really difficult to recover changes. But JIM has a table tool that's really cool-you can actually create a table and populate it with data models from .csv files, so you can do things like show and hide columns really easily.